![]() He taps it again, and a second note begins to play on top of the first. The sound reverberates, filling your ears. He taps the tuning fork against the ground, and a pure note rings out. Mishap: You fly into something solid just as the world reasserts yourself and you’re forcefully shoved back into the place between, spinning out of control.You feel bands of arcane power wrap around you, squeezing like a tube of toothpaste as you tumble through an endless sea of half-finished thoughts. He yells an arcane word and the world flashes. When the lights fade, you stand at the altar of a temple–several shocked priests stare at you with open jaws. A flash of golden light bursts from her torso, engulfing all of you in blinding, radiant warmth. She steps forward, arms spread as if protecting all of you, and roars a single word: “HOME.” The word hangs in the air, ringing as if like a bell, echoing around nothing. On the other side, you see sunlight and grass. A hole in the wood grows, yawning, and reveals a narrow passage. ![]() The trunk before you starts to shift, bowing outwards. She touches the tree, closing her eyes, and there’s a low, soft creaking sound. Abruptly, the world around you blurs and shifts at impossible speed before coming to a sharp stop the bubble fades as you recognize the walls of a familiar teleportation room. The inner circle erupts in golden light a bubble of amber that engulfs everybody in a moment of frozen time.The inner circle alights, and suddenly the entire floor beneath you glows and you’re all in free-fall. An arcane symbol erupts in blue light the one beside it follows–and another, and another, and another, until you all are surrounded by glowing letters.He takes his chalk and draws three concentric circles, the largest a full 10 feet wide. Your vision shrinks then expands as you find yourself standing inside the castle. Apparation: She grabs you by the shoulders and squeezes–and suddenly the squeezing sensation tightens around your entire body until you can’t breathe.The door pushes forward, engulfing both of you in a flash of light as your feet find solid ground once more. Door: He mutters an arcane word and a glowing line draws a square in front of you, blurring to reveal the top of the building.Another shape erupts thirty feet away as he steps out, uncharred. ![]() Fire: He yells an arcane word and combusts in a burst of flame that turns to ash.Thirty feet away, a shadow rises and reforms. Shadows: Her shadow rises from the wall and wraps around her form, falling to the ground with a splash that fades into nothing.Here’s a taste of Teleportation spells–from reflavorings to waxing poetic, giving your players the sense that they inhabit a world of magic, and that magic can be seen and felt. One of my favorite moments as a player was my foppish gnome Conjurer who Summoned Lesser Demons by taking a knife to his forearm and letting his blood drip to the ground. ![]() Alternatively, it can just be REALLY cool to have a moment of description the first time an impactful spell is cast.Ĭaleb Widogast of Critical Role is perhaps the best/most popular recent example of a player maximizing the flavor of spell components to truly immerse himself in the world of a scholar. Unique spell flavoring is one of my favorite aspects in this game–finding ways to keep the mechanical impact of a spell the same, but changing up the flavor so it fits my concept.
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